Dialogues
Dialogue 1: Computer Games
Dialogue 2: Artificial Intelligence
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Legal and Ethical
Dialogue 2: Artificial Intelligence
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Articles in Dialogue 2: Artificial Intelligence
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Dialogue 1: Computer Games
Provocation: Can the Holocaust Be Made Playable?
Response I: How Much Have We Really Moved On From Those Earlier Days When Holocaust Computer Games Were Forbidden?
Response II: How Can We Understand the Possibility of Interactivity in Game Contexts?
Response III: Simulations, Puzzles, and 'History Detectives': How Can Games Immerse Players while Balancing Authenticity, Memorialisation, and Learning?
Response IV: How Much Have We Learnt So Far About Holocaust History and Computer Games, and Why Do We Often Feel the Need to Legitimate Games About Holocaust History?
Dialogue 2: Artificial Intelligence